"use client"; import { CheckIcon } from "lucide-react"; import { AnimatePresence, motion, useAnimationControls, useReducedMotion } from "motion/react"; import { Fragment, useEffect, useId, useLayoutEffect, useRef, useState } from "react"; import { Spinner } from "@/components/ui/spinner"; import { cn } from "@/lib/utils"; type Status = "idle" | "checking" | "error" | "success"; export interface CodeEntryProps { length?: number; groupSize?: number; onVerify?: (code: string) => boolean | Promise; onVerified?: (code: string) => void; label?: string; hint?: string; errorMessage?: string; successLabel?: string; autoFocus?: boolean; className?: string; } const SLOT_W = 44; const SLOT_H = 52; const PILL_W = 148; const PILL_H = 44; export function CodeEntry({ length = 6, groupSize = 3, onVerify, onVerified, label = "Verification code", hint = "Enter the 6-digit code we sent you.", errorMessage = "That code didn’t match. Try again.", successLabel = "Verified", autoFocus = false, className, }: CodeEntryProps) { const [code, setCode] = useState(""); const [status, setStatus] = useState("idle"); const [focused, setFocused] = useState(false); const [slots, setSlots] = useState([]); const [width, setWidth] = useState(0); const inputRef = useRef(null); const rowRef = useRef(null); const slotRefs = useRef<(HTMLDivElement | null)[]>([]); const timers = useRef([]); const shake = useAnimationControls(); const reduce = useReducedMotion(); const id = useId(); const filterId = `code-entry-goo-${id.replace(/:/g, "")}`; useLayoutEffect(() => { const measure = () => { setSlots(slotRefs.current.map((el) => el?.offsetLeft ?? 0)); setWidth(rowRef.current?.offsetWidth ?? 0); }; measure(); const observer = new ResizeObserver(measure); if (rowRef.current) observer.observe(rowRef.current); return () => observer.disconnect(); }, [length, groupSize]); useEffect(() => () => timers.current.forEach(clearTimeout), []); const later = (fn: () => void, ms: number) => { timers.current.push(window.setTimeout(fn, ms)); }; const verify = async (value: string) => { setStatus("checking"); const ok = onVerify ? await onVerify(value) : true; if (ok) { setStatus("success"); inputRef.current?.blur(); later(() => onVerified?.(value), 900); return; } setStatus("error"); if (!reduce) void shake.start({ x: [0, -7, 6, -4, 2, 0], transition: { duration: 0.5, ease: "easeInOut" } }); later(() => { setCode(""); inputRef.current?.focus(); }, 900); }; const onChange = (raw: string) => { if (status === "checking" || status === "success") return; const next = raw.replace(/\D/g, "").slice(0, length); setCode(next); if (status === "error") setStatus("idle"); if (next.length === length) void verify(next); }; const active = Math.min(code.length, length - 1); const ringX = slots[active] ?? 0; const spring = reduce ? { duration: 0 } : { type: "spring" as const, stiffness: 520, damping: 36 }; const success = status === "success"; const pillX = width / 2 - PILL_W / 2; return (

{hint}

{Array.from({ length }, (_, i) => { const char = code[i]; const isActive = focused && i === active && status !== "checking"; return ( {groupSize > 0 && i > 0 && i % groupSize === 0 && ( )}
{ slotRefs.current[i] = el; }} style={{ width: SLOT_W, height: SLOT_H }} > {char && ( {char} )} {isActive && !char && ( )}
); })}
{status === "checking" && ( )} {success && (
{slots.map((x, i) => ( ))}
{successLabel}
)} setFocused(false)} onChange={(e) => onChange(e.target.value)} onFocus={(e) => { setFocused(true); const end = e.target.value.length; e.target.setSelectionRange(end, end); }} onSelect={(e) => { const el = e.currentTarget; const end = el.value.length; if (el.selectionStart !== end) el.setSelectionRange(end, end); }} pattern="\d*" ref={inputRef} spellCheck={false} value={code} />

{status === "error" ? errorMessage : status === "checking" ? "Checking…" : success ? "You’re all set." : ""}

); }